It was last verified for version 1.30.Īvailable only with the Dharma DLC enabled. Please help with verifying or updating this section. This bonus doesn't overlap with a merchant republic's similar bonus to goods produced. Light ships protecting trade do not contribute to this, and can thus in certain cases cause the nation to earn less from trade as fewer goods will be produced. (The value of trade in a node depends on the value of the goods produced, so this benefits both the natives and the traders). This interaction may be toggled on and off at will.Īll provinces in the trade company region controlled by nations other than the trade company owner, and which are one or more institutions behind him, get a bonus to goods produced equal to half the percentage of the region's trade power the trade company controls. A trade company's trade power may be increased by 50% at the cost of +0.03 inflation to its owner per year. The Common Sense DLC allows one subject interaction for trade companies. When a trade company controls (hence the key provinces need to be assigned to that trade company, and not just be owned by you) 51% of all the provincial trade power in its node (hence it is NOT based on the total trade power you have in that node, but only the assigned provinces and their direct trade power ignoring all other trade power modifiers in the node), it grants +1 merchant. However, institutions may still spread through adjacency. Do not have the embraced institutions of their owner spread to them.Do not contribute to religious unity, regardless of religion.Positive bonuses to local unrest from tolerated heretics are kept.Negated penalties include local unrest, local tax, and goods produced.Ignore all penalties from intolerance of the local religion or an unaccepted culture.For Production income the local autonomy effect is halved.The +25% trade company governance capacity modifier is offset by the general -75% territory governance capacity modifier for a net -50% governance capacity modifier (one can further add a Court House for -25% or Town Hall for -50% - the latter nullifying the overall governance capacity).Are affected by the minimum autonomy in Territories modifier, but most of these maluses (penalties to manpower, etc) can be partially offset by Trade Company Investments.Please help with verifying or updating this table. Note that moving your capital to a superregion where you have provinces in a trade company removes them from that trade company and applies this modifier.Ĭolonizing provinces in a trade company region does not change the local culture and religion ( although if a colonist is present when a colony in a Trade Company Region is finished, the province will be converted to the religion of the parent nation on the following day, when the colonist returns to the capital ), unlike in other regions this rule applies even if the nation is unable to add such provinces to a trade company due to its capital being in the same continent as the provinces. Removing a province from a trade company gives the "Left Trade Company" modifier for 5 years, preventing it from being added back during its duration as well as giving a −200% local goods produced modifier and removing any purchased investments in that province. To be eligible, a province must not be part of a state, and any province that becomes part of a state will suffer automatic removal from the trade company. To start a trade company, you can add all your eligible provinces in the node at once in the trade node UI, or one by one in the province UI. They are listed in the subject nation panel in the UI, but, unlike the English HEIC or Dutch VOC in real history, they do not actually have their own armies or administration – the land remains entirely under the nation's direct control.Įach trade company region is associated with a trade node, and contains exactly those provinces that are part of that trade node. Trade companies may be formed by any nation in any of the 63 trade company regions throughout the old world, provided they are not on the same superregion (hence not on the same subcontinent) as the nation's capital. Available only with the Wealth of Nations DLC or the Dharma DLC enabled.Ī trade company is a collection of provinces in a trade company region that give the owner less tax, manpower, and sailors, but more trade power, trade goods (including production income) and naval force limit, than if the owner included them in states.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |